The exterior of the case isn’t the only customizable addition. I was only given a peek at two of the case styles-a traditional silver metal case and one with a sleek black exterior-but I can imagine that there will be many more options to unlock. It’s a small but considered touch that acknowledges the importance of the game system. Players can now change the physical appearance of their case. I loved nothing more than spending an exhausting amount of time organizing my inventory in the original game, which is why this new addition is a fun one. I suspect the implementation of storage came in part with the addition of crafting, as players will now be collecting a lot more items in order to make herbs, ammunition, etc, and is sure to lead to a cluttered and overstuffed inventory quickly. This is significant considering that if you ran out of room in your case in the original, you’d have to sell or abandon those items, which sometimes meant parting ways with weapons too. Whenever Leon visits a typewriter, the player can now store their items there. New to Resident Evil 4 remake is the addition of storage–a staple in many other installments in the franchise, but omitted from the original RE4. The Capcom team couldn’t share what other requests there will be, but assured me there will be a variety beyond just shooting medallions and hunting for eggs. Leon will now encounter a multitude of requests, such as finding a golden egg to sell to the Merchant. This time around the medallions aren’t the only things you’ll be hunting for. New requestsĪ staple of the original Resident Evil 4 was the Blue Medallion side quest, where players could scout out and shoot blue medallions hidden in the environment to unlock special weapons to purchase from the Merchant. Additionally, Ampo-san noted that Resident Evil 2 Remake emphasized a more metroidvania-like approach than its original, and wanted to carry that over to RE4R.Īn additional detail I noticed during these motorboat segments is that the prompt to ready spears exists beyond the Del Lago boss fight, leading me to speculate that there are more enemies to fight in the water than we’ve been shown. So when I asked Ampo-san and Hirabayashi-san whether they took the pacing in consideration when adding expanded exploration, they responded that while retaining the original’s pacing was important, they still wanted to give the player the option to explore if they pleased. The pacing of the original game, while linear, is something I consider one of the game’s crowning achievements. Many of these areas seem to be gated off, but can be accessed by solving small puzzles similar to the insignia puzzle seen only once outside the village church in the original. This time, however, you’ll be able to control the motorboat freely, traversing the watery depths of caverns, and exploring other areas entirely. In the original, driving the motorboat was limited to the Del Lago boss fight. More notably, this also includes the freedom to explore by motorboat. While the original RE4 was rather linear in its presentation (by Resident Evil standards, that is), the remake is taking a more expansive approach, giving the player more space to wander and explore areas off the beaten path. As such, Capcom has upgraded enemy movements and given them an array of new attacks to level the playing field. With the addition of giving the player more options in combat also comes the balance of making the enemies just as equipped to challenge you. Now Playing: Resident Evil 4 Remake: 11 Things We Learned From The New Gameplayĭirector Yasuhio Ampo and producer Yoshiaki Hirabayashi assured me that Leon’s extra combat functionality will not compromise the harrowing feeling of the original's enemy encounters. Additionally, Leon now has the ability to evade fatal blows, giving the player a split-second prompt to dodge attacks like Garrador’s enormous claws.īy clicking 'enter', you agree to GameSpot's So while the extra versatility adds more variety to Resident Evil 4’s combat formula, it’s not without some resource management considerations. Unlike the original, the knife now has a durability bar, akin to Resident Evil 2 Remake’s take on the knife. However, this hefty upgrade in functionality does not come without some compromises. Whether it’s airborne torches, speeding arrows, or even the nasty tentacle claws of head-erupted parasites, Leon’s new-and-improved knife can counter them all. In fact, from the gameplay I saw, you’ll be able to parry just about anything with your knife. Knife parry galoreĬhainsaws aren’t the only thing Leon can deflect with his trusty knife now. Here are 11 new things I learned about the game. Thankfully, I got the chance to see about 20 minutes of gameplay which gave me a glimpse into the lake area, the castle, and the iconic Krauser knife fight. Resident Evil 4 Remake is only weeks away, but there are still so many questions to answer about Capcom’s ambitious remake.
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